Mage's Guild

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The destination of Mages and Sorcerers after completing their basic studies.

General Information:
  • You can’t join if you have a bounty on you or are not a magic user
  • Breaking a guild rule will get you Expelled, at which point you will have to make amends to get back in. If you get Expelled three times you are out of the guild forever, and are considered a rogue mage and are to be killed on site if seen practicing magic
  • Practicing the dark arts will result in the immediate classification as a rogue mage
  • Each city contains an Arcane Tower, where all of the studies and guild members reside

Joining Speak to the Arcane Tower leader, as well as complete an initiation task (usually unpaid). You must be able to wield “true” magic (non-holy), completed basic studies, and be of CN, TN, NG, CG, or LG alignments to join.

Member Benefits:
  • Abundance of basic Alchemical ingredients and tools
  • Access to practice rooms
  • Ability to purchase items not normally available on the standard market
  • Free room and board
  • Recruit aid for quests
  • Identification of magical items at a 25% of item worth (instead of 50%)
Ranks: (lowest first)
  • Associate
  • Apprentice
  • Journeyman
  • Evoker
  • Conjurer
  • Magician
  • Warlock
  • Wizard
  • Master-Wizard
  • Arch-Mage

    Seeker[1]

[1] Seeker is a title used by a special group of mages who hunt down and kill necromancers. Anyone of rank Evoker and up may become a Seeker.

Mage's Guild

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